﻿using Share;
using UnityEngine;
[CreateAssetMenu(fileName = "UIConfig", menuName = "Scriptable Objects/UIConfig")]
public class UIConfig : SingletonScriptableObject<UIConfig>
{
    [SerializeField]
    GameObject m_UICameraProfabe;
    [SerializeField]
    GameObject m_UICameraBase;

    public GameObject UICameraBase
    {
        get
        {
            return m_UICameraBase;
        }
    }
    public GameObject UICameraProfabe
    {
        get
        {
            return m_UICameraProfabe;
        }
    }

    public GameObject CircleTemple;
    public GameObject RectTemple;
}
